You basically auto win any AI 2 turns after you have Tahm (with Warmog) and Star Spring on board.Īlso, I looked at the locations and find some missing entry. put it to attack and then put it back) or you draw a card at the start of next turn (stun at the next "Round Start" will level up Yasuo).įor Tahm Kench, my favorite champion combo is actually Soraka, since it comes with the Star Spring. Yasuo will immediately level up if you move it (e.g. If you summon Yasuo with 3/5 leveling progress and the second stun did not let Yasuo kill the target unit, the progress will be temporarily stuck at 4/5. It quickly level up Yasuo, and can make level 2 Yasuo a board clearer.īut there is a bug with two everfrost to be noted. But as soon as you have leveled up Jinx, it is usually not a problem to win.įor Yasuo, personally I prefer two Everfrost. You probably can only benefit from it with Jinx's rocket. If you you use "Dreadway Chase Gun" instead, then you have the option about when to redeem the spell mana (2 or 4, depends on whether the power is upgraded), and also this is 2 spells for Nami to buff others.įor Jinx, Luden's Tempest has no effect on her passive power. When you summon Nami, you wasted extra spell mana from lost chapter (You can get at most 2 since Nami already have attune). Based on my own experience, there is my suggestion.įor Nami, if you have acquired her power, "Dreadway Chase Gun" (When I'm summoned, create 2 warning shots in hand) is actually a strictly better option than "Lost Chapter" ( When I'm summoned, refill your spell mana). I now can refer to the list for champions that I have not played. Enjoy fast wins.The screen of load up: Jinx, rep22 You mull for Poro Cannon and Jinx aggressively.īest thing about this build is you don't care about enemy units, board is nice and clear every turn. Any Champion which generates Fleeting cards work well ( Viktor, Irelia, Ezreal, Ekko etc)
Another way is to go full on Poros and take Yipp's Genius (+2/+2 to 1 drops) and Domination (Round Start: Rally).Ĭhampion pairing is not important, take anything which go with your power - ( Draven is top tier, Zed very good with Domination). Take any powers which makes you discard cards ( Fast deal, Feral Senses, Bouncing Blades, Counterfeit Production), the one which reduces draw cards by 1 ( Quick Draw) is good as well as Drawing 2 at game start ( Flexible Gameplan). Items are The Gravediggers Spade (draw Fleeting card round start) and The Scourge Stash (Plunder: I cost 2 less - works on her champion spell as well!)
This is only true for lvl 22 Jinx, but this combo is insane for speedrunning Viktor for Relics (10-20 mins, use Foundry path straight to Viktor) or any other lvl3 enemy.
I main Jinx in Path of Champions and I want to kindly disagree with your opinion.